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Contacts
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Introduction to the Workshop

Join the camp funnovation to explore and solve real-world problems with design-thinking, STEAM, and project-based learning. This workshop aims to create future critical thinkers, creative problem-solvers, innovators, and leaders of change. We will be focusing on brainstorming sessions, ideation, prototyping, and learning how to work collaboratively to bring creative out-of-the-box ideas. Children and teenagers participating in this workshop will get the perfect guided environment to develop self-leadership and communication skills. They will have better confidence, improved curiosity, and passion for their ambitions.

Key Takeaways from the Workshop

Exposure to design thinking tools
Eliminating barriers to possibilities
Curiosity to apply critical-thinking
Development of communication skills
Out-of-the-box thinking
Encouraging innovation and problem solving

Benefits of Attending this Innovation Workshop

The young participants will be able to articulate their ideas and thoughts better after this workshop

The innovation workshop greatly encourages autonomy, teamwork, & leadership among young minds

The workshop encourages the participants to develop their communication skills

The students will be motivated to turn obstacles into new opportunities

The young participants will develop a curious mind that will help to improve their focus on studies

The workshop provides great exposure to real-world problems and creates awareness among children

The young minds will get the motivation to seek new endeavours and challenges to solve

The fun and engaging activities empower the kids to become confident and feel better about themselves

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Ideal Age Group for this Workshop

This innovation workshop is ideal for kids and teenagers. They will be exploring a lot of new topics and concepts that will enable them to create the path to achieve their ambitions. The learning experience will be very personalised and engaging to ensure maximum participation from the young minds.

Key Stage 2

Years 3 to 6 (7-11 years old)

Key Stage 3

Years 7 to 9 (11-14 years old)

Key Stage 4

Years 10 to 11 (14-16 years old)

Learning Objectives

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    The Workshop Curriculum

    The camp funnovation is a fun-filled workshop for infusing innovation among students and letting them enrich their creative problem-solving skills. The practical learning experience ensures a great balance between experiential learning and understanding of concepts. Kids and teenagers will be challenged to think creatively to solve real-world problems. To make the learning experience more relevant and interesting, we have divided the workshop into three different categories;

    Key Stage 2

    Years 3 to 6 (7-11 years old)

    Key Stage 3

    Years 7 to 9 (11-14 years old)

    Key Stage 4

    Years 10 to 11 (14-16 years old)

    Identifying the problem

    This is the first stage of the workshop, where the participants must discover a real-world problem that requires an immediate solution. This problem could be affecting a large audience in society.

    Idea Generation

    The idea generation process involves brainstorming sessions and mind mapping to find the appropriate solution for the problem. Students will be using various tools and mind mapping sheets to think of possible ideas.

    Elimination of Barriers

    The idea generation process will lead to some barriers that might stop participants from innovation. This stage of the workshop will help them develop a growth mindset, stay confident, and remove the fear of taking risks. They will be finding alternative ways to dodge the barriers.

    Low-Fidelity Prototyping

    In this quick prototyping process, the students will be transforming their innovative ideas into tangible and testable artefacts. This will be done by diagrams or by using modelling clay to get a fair idea about the visual design, content, and interactivity.

    Identifying the problem

    This is the first stage of the workshop, where the participants must discover a real-world problem that requires an immediate solution. This problem could be affecting a large audience in society.

    Idea Generation

    The idea generation process involves brainstorming sessions and mind mapping to find the appropriate solution for the problem. Students will be using various tools and mind mapping sheets to think of possible ideas.

    Elimination of Barriers

    The idea generation process will lead to some barriers that might stop participants from innovation. This stage of the workshop will help them develop a growth mindset, stay confident, and remove the fear of taking risks. They will be finding alternative ways to dodge the barriers.

    Low-Fidelity Prototyping

    In this quick prototyping process, the students will be transforming their innovative ideas into tangible and testable artefacts. This will be done by diagrams or by using modelling clay to get a fair idea about the visual design, content, and interactivity.

    Identifying the problem

    This is the first stage of the workshop, where the participants must discover a real-world problem that requires an immediate solution. This problem could be affecting a large audience in society.

    Idea Generation

    The idea generation process involves brainstorming sessions and mind mapping to find the appropriate solution for the problem. Students will be using various tools and mind mapping sheets to think of possible ideas.

    Marketing to Wider Audience

    The participants will need to market their innovative prototype to create an impact in the potential market. They have to create the perfect market pitch to attract people and sell the innovation. This process will help them to learn marketing tools and approaches used by the industry experts.

    High-Fidelity Prototyping

    In this comprehensive prototyping process, the students are required to build realistic prototypes with functionality to show a strong understanding of the actual innovation.

    Importance of Innovation for Children

    Teaching innovation to children encourages them to explore research and use available tools to discover new things in their education. In this way, they pay more attention to the problem and also develop their creativity and problem-solving skills. Using technology enables them to learn, collaborate, research, and solve critical problems from an early age and prepare for a career in their life. Fostering innovation in life can provide a better learning environment for the students. They can have better communication skills and build better relationships with their peers.

    Who Should Join This Workshop