Camp Funnovation
Introduction to the Workshop
Join the camp funnovation to explore and solve real-world problems with design-thinking, STEAM, and project-based learning. This workshop aims to create future critical thinkers, creative problem-solvers, innovators, and leaders of change. We will be focusing on brainstorming sessions, ideation, prototyping, and learning how to work collaboratively to bring creative out-of-the-box ideas. Children and teenagers participating in this workshop will get the perfect guided environment to develop self-leadership and communication skills. They will have better confidence, improved curiosity, and passion for their ambitions.
Key Takeaways from the Workshop
Exposure to design thinking tools
Eliminating barriers to possibilities
Curiosity to apply critical-thinking
Development of communication skills
Out-of-the-box thinking
Encouraging innovation and problem solving
Benefits of Attending this Innovation Workshop
The young participants will be able to articulate their ideas and thoughts better after this workshop
The innovation workshop greatly encourages autonomy, teamwork, & leadership among young minds
The workshop encourages the participants to develop their communication skills
The students will be motivated to turn obstacles into new opportunities
The young participants will develop a curious mind that will help to improve their focus on studies
The workshop provides great exposure to real-world problems and creates awareness among children
The young minds will get the motivation to seek new endeavours and challenges to solve
The fun and engaging activities empower the kids to become confident and feel better about themselves
Ideal Age Group for this Workshop
This innovation workshop is ideal for kids and teenagers. They will be exploring a lot of new topics and concepts that will enable them to create the path to achieve their ambitions. The learning experience will be very personalised and engaging to ensure maximum participation from the young minds.
Key Stage 2
Years 3 to 6 (7-11 years old)
Key Stage 3
Years 7 to 9 (11-14 years old)
Key Stage 4
Years 10 to 11 (14-16 years old)
Learning Objectives
- The workshop aims to enable young minds to generate novel and effective ideas with their brainstorming capabilities. They will be encouraged to explore divergent thinking.
- The workshop focuses on building an understanding of emotions, behaviours, and motivations. Participants are expected to understand others and develop hard design thinking skills
- The workshop encourages participants to transform abstract concepts into tangible and testable artefacts through the prototyping process
- The activities of the workshop motivate the young minds to set realistic goals and think with a growth mindset
- Participants of this workshop are expected to develop task management skills and break down complex tasks into smaller chunks of tasks. Plus, they will also create a schedule for those individual tasks
- The workshop requires the participants to communicate with their teammates to propagate ideas and thoughts. This would help them to convey complex ideas clearly and in a more compelling manner
- The workshop encourages participants to navigate smoothly in uncertain and unclear situations
- Participants of the workshop are guided to develop EQ and networking skills for finding and creating relationships with people
- The workshop wants the young individual to learn the importance of giving and receiving feedback to promote growth. This would help them to avoid conflicts and ensure the effectiveness
Got A Question?
The Workshop Curriculum
The camp funnovation is a fun-filled workshop for infusing innovation among students and letting them enrich their creative problem-solving skills. The practical learning experience ensures a great balance between experiential learning and understanding of concepts. Kids and teenagers will be challenged to think creatively to solve real-world problems. To make the learning experience more relevant and interesting, we have divided the workshop into three different categories;
Key Stage 2
Years 3 to 6 (7-11 years old)
Key Stage 3
Years 7 to 9 (11-14 years old)
Key Stage 4
Years 10 to 11 (14-16 years old)
Identifying the problem
This is the first stage of the workshop, where the participants must discover a real-world problem that requires an immediate solution. This problem could be affecting a large audience in society.
Idea Generation
The idea generation process involves brainstorming sessions and mind mapping to find the appropriate solution for the problem. Students will be using various tools and mind mapping sheets to think of possible ideas.
Elimination of Barriers
The idea generation process will lead to some barriers that might stop participants from innovation. This stage of the workshop will help them develop a growth mindset, stay confident, and remove the fear of taking risks. They will be finding alternative ways to dodge the barriers.
Low-Fidelity Prototyping
In this quick prototyping process, the students will be transforming their innovative ideas into tangible and testable artefacts. This will be done by diagrams or by using modelling clay to get a fair idea about the visual design, content, and interactivity.
Identifying the problem
This is the first stage of the workshop, where the participants must discover a real-world problem that requires an immediate solution. This problem could be affecting a large audience in society.
Idea Generation
The idea generation process involves brainstorming sessions and mind mapping to find the appropriate solution for the problem. Students will be using various tools and mind mapping sheets to think of possible ideas.
Elimination of Barriers
The idea generation process will lead to some barriers that might stop participants from innovation. This stage of the workshop will help them develop a growth mindset, stay confident, and remove the fear of taking risks. They will be finding alternative ways to dodge the barriers.
Low-Fidelity Prototyping
In this quick prototyping process, the students will be transforming their innovative ideas into tangible and testable artefacts. This will be done by diagrams or by using modelling clay to get a fair idea about the visual design, content, and interactivity.
Identifying the problem
This is the first stage of the workshop, where the participants must discover a real-world problem that requires an immediate solution. This problem could be affecting a large audience in society.
Idea Generation
The idea generation process involves brainstorming sessions and mind mapping to find the appropriate solution for the problem. Students will be using various tools and mind mapping sheets to think of possible ideas.
Marketing to Wider Audience
The participants will need to market their innovative prototype to create an impact in the potential market. They have to create the perfect market pitch to attract people and sell the innovation. This process will help them to learn marketing tools and approaches used by the industry experts.
High-Fidelity Prototyping
In this comprehensive prototyping process, the students are required to build realistic prototypes with functionality to show a strong understanding of the actual innovation.
Importance of Innovation for Children
Teaching innovation to children encourages them to explore research and use available tools to discover new things in their education. In this way, they pay more attention to the problem and also develop their creativity and problem-solving skills. Using technology enables them to learn, collaborate, research, and solve critical problems from an early age and prepare for a career in their life. Fostering innovation in life can provide a better learning environment for the students. They can have better communication skills and build better relationships with their peers.